Hi!
This is just something that has been bugging me for quite sometime now.
I have made a keyframe, that makes the 09_octdoor turn a full 360° and then move down when I open it, and then go back up and turn another 360° when I close it. Problem is that when I open fine, when I close it won't come up! Why I post this here is because I suspect there is something wrong in the code.
The tempalte of the matter:
And keys: (open)
(close)
Please help!
/Edward
This is just something that has been bugging me for quite sometime now.
I have made a keyframe, that makes the 09_octdoor turn a full 360° and then move down when I open it, and then go back up and turn another 360° when I close it. Problem is that when I open fine, when I close it won't come up! Why I post this here is because I suspect there is something wrong in the code.
Code:
# Door with Keyframe opening. # # By Edward symbols message activated message startup thing door surface switch1 surface switch2 surface walls1 surface walls2 keyframe opened keyframe close sound opening sound closing sound closed int keys=-1 local int open=0 local end # code startup: ClearAdjoinFlags(walls1,0x2); ClearAdjoinFlags(walls2,0x2); return; activated: If(GetSenderRef()==switch1) { if(open==0) { open=2; StopKey(door,keys,0.1); keys=PlayKey(door,opened,1,0x4); PlaySoundThing(opening,door,1,-1,10,0xC0); SetWallCel(switch1,1); SetWallCel(switch2,1); sleep(GetKeyLen(opened)); SetAdjoinFlags(walls1,0x2); SetAdjoinFlags(walls2,0x2); open=1; } else if(open==1) { open=2; StopKey(door,keys,0.1); ClearAdjoinFlags(walls1,0x2); ClearAdjoinFlags(walls2,0x2); keys=PlayKey(door,close,1,0x4); PlaySoundThing(closing,door,1,-1,10,0xC0); SetWallCel(switch1,0); SetWallCel(switch2,0); sleep(GetKeyLen(close)); open=0; } } Else If(GetSenderRef()==switch2) { if(open==0) { open=2; StopKey(door,keys,0.1); keys=PlayKey(door,opened,1,0x4); PlaySoundThing(opening,door,1,-1,10,0xC0); SetWallCel(switch1,1); SetWallCel(switch2,1); sleep(GetKeyLen(opened)); SetAdjoinFlags(walls1,0x2); SetAdjoinFlags(walls2,0x2); open=1; } else if(open==1) { open=2; StopKey(door,keys,0.1); ClearAdjoinFlags(walls1,0x2); ClearAdjoinFlags(walls2,0x2); keys=PlayKey(door,close,1,0x4); PlaySoundThing(closing,door,1,-1,10,0xC0); SetWallCel(switch1,0); SetWallCel(switch2,0); sleep(GetKeyLen(close)); open=0; } } else if(GetSenderRef()==door) { PlaySoundThing(closed,door,1,1,10,0xC0); } return; end
The tempalte of the matter:
Code:
octadoor _decor size=.19204 movesize=.19204 model3d=09doct1.3do puppet=ra.pup collide=0
And keys: (open)
Code:
# KEYFRAME OctaClose.key created by Puppet Jedi 0.6 ############### SECTION: HEADER FLAGS 0x0000 TYPE 0xFFFF FRAMES 97 FPS 16 JOINTS 1 ############### SECTION: KEYFRAME NODES NODES 1 NODE 0 MESH NAME OBJECT01 ENTRIES 5 # num: frame: flags: x: y: z: p: y: r: # dx: dy: dz: dp: dy: dr: 0: 0 0x0003 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 -0.00006250 0.00000000 0.00000000 0.00000000 11.25000000 1: 16 0x0003 0.00000000 -0.00100000 0.00000000 0.00000000 0.00000000 180.00000000 0.00000000 0.00006250 0.00000000 0.00000000 0.00000000 11.25000000 2: 32 0x0000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 3: 48 0x0001 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 -0.00822917 0.00000000 0.00000000 0.00000000 4: 96 0x0001 0.00000000 0.00000000 -0.39500000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000
(close)
Code:
# KEYFRAME Untitled.key created by Puppet Jedi 0.6 ############### SECTION: HEADER FLAGS 0x0000 TYPE 0xFFFF FRAMES 49 FPS 16 JOINTS 1 ############### SECTION: KEYFRAME NODES NODES 1 NODE 0 MESH NAME OBJECT01 ENTRIES 8 # num: frame: flags: x: y: z: p: y: r: # dx: dy: dz: dp: dy: dr: 0: 0 0x0001 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 -0.39600000 0.00000000 0.00000000 0.00000000 1: 1 0x0001 0.00000000 0.00000000 -0.39600000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.02640000 0.00000000 0.00000000 0.00000000 2: 16 0x0003 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 -0.00012500 0.00000000 0.00000000 0.00000000 11.25000000 3: 24 0x0003 0.00000000 -0.00100000 0.00000000 0.00000000 0.00000000 90.00000000 0.00000000 0.00012500 0.00000000 0.00000000 0.00000000 11.25000000 4: 32 0x0003 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 180.00000000 0.00000000 0.00012500 0.00000000 0.00000000 0.00000000 11.25000000 5: 40 0x0003 0.00000000 0.00100000 0.00000000 0.00000000 0.00000000 270.00000000 0.00000000 -0.00012500 0.00000000 0.00000000 0.00000000 11.25000000 6: 48 0x0000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 7: 56 0x0000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000
Please help!
/Edward