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ForumsCog Forum → activating a mesh
activating a mesh
2004-01-10, 4:35 PM #1
I made a rather large train 3do recently. I was wondering could i make it so that to activate it to get it to move could i make it so you had to activate a certain mesh. So my questions.

Could i make it so that when you activated a mesh it would move through frames?

Could i make it so that when you activated a certain mesh it played a keyframe?

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Rangi
2004-01-10, 5:38 PM #2
No, and No. You cannot manipulate, detect, specify, or do ANYTHING on the mesh level to 3d0s with cog. There simply arent any verbs for it.


What you can do, however, is attach a second 3d0 onto your train, a console for instance, which would trigger the actions.

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