I changed the model to look like the mines, but now i want it so when i press fire 1 it places the mine, and fire 2 to teleport to it.
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Activated:
offset = '0 0 0'; // change the numbers in here to offset the placing of the projectile from the player
player = GetSourceRef();
mode = GetSenderRef();
If(!mode) // Primary, drop teleport point
{
If(target != -1) DestroyThing(target);
target = FireProjectile(player, temp, -1, 12, offset, '0 0 0', 0,0,0,0);
}
Else // Sec fire
{
If(target == -1) Return; // If theres a target point
TeleportThing(player, target); // teleport line
DestroyThing(target); // Remove point
target = -1; // safeguard
}
Return;int player local # if not present already, just this one thing target=-1 local vector offset local template temp=templatename local
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
). Personally, I'd create a new template similar to +seqchrg2, but based more of its parent template (dang - can't remember what its parent is off the top of my head - sorry
).![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)