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ForumsCog Forum → e-web for jk mp...
e-web for jk mp...
2004-01-13, 6:36 AM #1
Sorry for asking, but i need someone to make a cog for e-web that works in mp... for jk, that is... I need it for Yamaha Beach... I'll be your something if you do it [http://forums.massassi.net/html/smile.gif]

I have forgot all of cog, and have no time for it either..

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Last edited by mb; today at 10:55 AM.
2004-01-14, 10:31 AM #2
What is "e-web"?

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One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2004-01-14, 11:12 AM #3
You know that big gun the snowtroopers deployed to attack the Falcon in the Hoth hangar in ESB? That's an EWeb. CaveDemon wants to make one of those. You can also find it in various levels of MotS (ie. Level 2, 9, 10).
But I haven't the slightest clue on how to go about doing this. Sorry. Would be a good feature, though.

[This message has been edited by Darth Slaw (edited January 14, 2004).]
May the mass times acceleration be with you.
2004-01-15, 12:05 AM #4
Simple, make your 'e-web' model, make a keyframe for the player, have the player activate said 'e-web' and teleport the player to a ghost position and stop all movement from executing, play and hold the keyframe, and set up some kinda control scheme to orientate the 'e-web' and player based on the players 'ghost-firing' look vector. Easy as pie. [http://forums.massassi.net/html/smile.gif]

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-Blessed Be-
A solid challenge will bring forth your finest abilities.
DBZ: The Destruction is Real
-Hell Raiser

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