Well, I am making a custom camera cog for JK. Instead of using
SetActorFlags(player, 0xa00000), Im using SetActorFlags(player, 0x840000). This means that he cannot move or jump, but he can still crouch. The only trouble I have is that the player can rotate. Is there a way to fix this? I need the player to still be able to crouch.
EITHER:
I have already fixed the shooting-while-in-camera issue, I just dont want the player to be able to rotate while viewing, but still be able to deactivate the screen/console
OR:
Can JK detect when a player presses the USE key, not just activating a surface or object? Because I could have the player exit the camera just by pressing the USE key instead of activating the surface again...(because the player rotates away from the surface)
thanks
SetActorFlags(player, 0xa00000), Im using SetActorFlags(player, 0x840000). This means that he cannot move or jump, but he can still crouch. The only trouble I have is that the player can rotate. Is there a way to fix this? I need the player to still be able to crouch.
EITHER:
I have already fixed the shooting-while-in-camera issue, I just dont want the player to be able to rotate while viewing, but still be able to deactivate the screen/console
OR:
Can JK detect when a player presses the USE key, not just activating a surface or object? Because I could have the player exit the camera just by pressing the USE key instead of activating the surface again...(because the player rotates away from the surface)
thanks
This is retarded, and I mean drooling at the mouth