My 3do's are dissapearing again thanks to 3dos occupying more than one sector, and I lost my static.cog. Anyone know where I might find another one?
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# Simple 3d0 flicker prevention. # #02/2003 GBK edited by SG-fan #============================================================== flags=0x200 symbols message startup message pulse thing Ghost thing Player local template type thing pos=-1 local flex Time=0.01 end #============================================================== code #------------------------------------------------------ startup: Player = jkGetLocalPlayer(); SetPulse(Time); return; #------------------------------------------------------ pulse: if(pos != -1) DestroyThing(pos); pos = CreateThingAtPos(type, GetThingSector(Player), GetThingPos(Ghost), GetThingLVec(Ghost)); return; #------------------------------------------------------ end
# Jedi Knight Cog Script # # flicker.cog # # Makes it so that 3dos crossing more than one sector don't # flicker or disappear and also when the player looks at it # # Go go Hellcat for explaining this to me. =) # # Concept by Hellcat (and GBK?) # Raped for TDiR by Hell Raiser [Jon Harmon] flags=0x240 symbols int ObjCount local thing ObjThng0=-1 thing ObjThng1=-1 thing ObjThng2=-1 thing ObjThng3=-1 thing ObjThng4=-1 thing ObjThng5=-1 thing ObjThng6=-1 thing ObjThng7=-1 thing ObjThng8=-1 thing ObjThng9=-1 template ObjTpl0 local template ObjTpl1 local template ObjTpl2 local template ObjTpl3 local template ObjTpl4 local template ObjTpl5 local template ObjTpl6 local template ObjTpl7 local template ObjTpl8 local template ObjTpl9 local vector ObjPos0 local vector ObjPos1 local vector ObjPos2 local vector ObjPos3 local vector ObjPos4 local vector ObjPos5 local vector ObjPos6 local vector ObjPos7 local vector ObjPos8 local vector ObjPos9 local vector ObjLook0 local vector ObjLook1 local vector ObjLook2 local vector ObjLook3 local vector ObjLook4 local vector ObjLook5 local vector ObjLook6 local vector ObjLook7 local vector ObjLook8 local vector ObjLook9 local message startup message pulse end #======================================================================================================== code #-------------------------------------------------------------------------------------------------------- startup: //Get our local player player = GetLocalPlayerThing(); ObjCount=0; for(x=0; x<10; x=x+1) {if(ObjThng0[x] != -1) ObjCount=ObjCount+1;} //Sleep while the level loads sleep(0.25); //Get the rotation and position and template of the object for(x=0; x<ObjCount; x=x+1) { ObjPos0[x]=GetThingPos(ObjThng0[x]); ObjLook0[x]=GetThingLVec(ObjThng0[x]); ObjTpl0[x]=GetThingTemplate(ObjThng0[x]); } //Start our pulse SetPulse(0.01); return; #-------------------------------------------------------------------------------------------------------- pulse: for(x=0; x<ObjCount; x=x+1) { //Destroy the 3do DestroyThing(ObjThng0[x]); //Recreate the 3do ObjThng0[x]=CreateThingAtPos(ObjTpl0[x], GetThingSector(Player), ObjPos0[x], ObjLook0[x]); SetThingLook(ObjThng0[x], ObjLook0[x]); } return; end