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ForumsCog Forum → Unsyncing the player.... (pt2)
Unsyncing the player.... (pt2)
2004-01-15, 12:07 AM #1
Y'know, I was thinking (Ha, what a concept) about taking out the +walkplayer template from the level.jkl and placing it inside the static.jkl to unsync the player, but alas, I have no time as others have spoken for my time for many weeks and months and possibly years to come.

Anybody care to try for me? *big puppy eyes* [http://forums.massassi.net/html/smile.gif]

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-Blessed Be-
A solid challenge will bring forth your finest abilities.
DBZ: The Destruction is Real
-Hell Raiser
2004-01-15, 12:36 AM #2
Why would you want to do that?
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-01-15, 1:32 AM #3
To have better control over things that JKs netcode interferes with. I unno, idealy if it worked, a method could be devised that could improve JKs netcode through cog.

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-Blessed Be-
A solid challenge will bring forth your finest abilities.
DBZ: The Destruction is Real
-Hell Raiser
2004-01-15, 12:13 PM #4
I'll do it. Right now.

Results: A complete failure. Didn't work at all.

I suppose what you COULD do is make the player himself invisible and invincible, and make a new fake player who handles everything. I don't know what you'd do about headpitch though.
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Duel Zero : Released the beta. Probably the end of it. Not to worry though, I'm working on Randsaber, which is a lot better.

[This message has been edited by Checksum (edited January 15, 2004).]

[This message has been edited by Checksum (edited January 15, 2004).]
2004-01-17, 5:38 AM #5
I have to bump this in hopes someone smart will whisk in here, fix all of our problems, and ride off into the sunset.

Seriously, though. Fixing the Netcode via cog would own j00.

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-01-20, 2:44 AM #6
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Checksum:
I'll do it. Right now.

Results: A complete failure. Didn't work at all.

I suppose what you COULD do is make the player himself invisible and invincible, and make a new fake player who handles everything. I don't know what you'd do about headpitch though.
</font>


JK.exe would still be sending out garbs of useless information about the player.

How did it not work? The player was still created on all machines and was still synced? The +walkplayer template was removed from the level.jkl right? Details mister Sum. ;P


------------------
-Blessed Be-
A solid challenge will bring forth your finest abilities.
DBZ: The Destruction is Real
-Hell Raiser
2004-01-21, 11:39 PM #7
activate:
SendTrigger(-1, 123456, player2unsync, 0, 0, 0);
return;


trigger:
if(GetSourceRef() == 123456)
{
if(GetParam(0) != GetLocalPlayerThing())
{
ParseArg(GetParam(0), "thingflags=0x310");
}
}
return;



[This message has been edited by The_New_Guy (edited January 22, 2004).]
- Wisdom is 99% experience, 1% knowledge. -
2004-01-22, 6:24 AM #8
Created and synched on all machines. I didn't remove it from the level JKL, but if you make a new +bryarbolt and put it in static, it won't be synched.

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Duel Zero : Released the beta. Probably the end of it. Not to worry though, I'm working on Randsaber, which is a lot better.

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