Well Im not so sure how to do this (Im not an expert cogger) but Im pretty sure this is only possible with cog. What I need is (this is for mp ai):
*When an AI spots any player, then the AI will perform 1 key motion before it starts attacking the players.
*The AI should then hold its position while attacking, but after a minute or so, reverse the key motion it just performed before and be able to move.
If you can guess, its a go prone key animation.
*The AI should only play it once because if there are more than one player in the game that he sees both, he shouldnt replay the key for every player. Can you understand this?
Would I need to make a whole new actor_x.cog type cog file for the ai template?
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nil nip nada zip zero naught lip zil
*When an AI spots any player, then the AI will perform 1 key motion before it starts attacking the players.
*The AI should then hold its position while attacking, but after a minute or so, reverse the key motion it just performed before and be able to move.
If you can guess, its a go prone key animation.
*The AI should only play it once because if there are more than one player in the game that he sees both, he shouldnt replay the key for every player. Can you understand this?
Would I need to make a whole new actor_x.cog type cog file for the ai template?
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nil nip nada zip zero naught lip zil
This is retarded, and I mean drooling at the mouth