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ForumsCog Forum → Kyle Katarn Pro Skater
Kyle Katarn Pro Skater
2004-01-22, 8:25 AM #1
This is only an idea, and I'm just wondering if it will, or will not work. After that, it's up to someone else to code it.

Mouse movements would function as turning, and when in air, it would function as rotating.

The walk on walls cog functions very similar to the skateboard, as in that it can't go up 90 degree angles and such, and when moving fast at an incline, you can shoot up and come back down right on the exact same ramp, and if not, you 'fall.'

The only question, is if the following would be possible:

- Grinding would secure the players foreward and backward movements, and only leave the roll up to the player. If the player goes out of a specific radius of roll, they stop grinding and fall to the ground.

- When a player is not facing a specific direction (Perhaps projectiles fired out of the player in a foreward and backward direction would tell us if they're in the correct alignment) for landing back on the ramp, so that landing sideways doesn't still allow the player to continue. Also, this would apply if a certain key is playing when comming down onto the ramp, you'd again fall.

- When not comming down to a ramp, the player, instead of just lying on the wrong axis, would (with the projectiles) right himself, then play the falling animation.

- Fall animation would also secure all movement for a certain set amount of time.

- At a certain angle, the player couldn't stop, and if he attempted, the fall animation would play.

- Point BMs (over 500) could be used with the weapon bins, or the shield bins. I'd still like to allow the player to shoot from the board, so you could combat in the middle of a trick :-P

- Trick names could be displayed, as well as the points ranging as you add more tricks. This isn't necissary, but it'd be nice.

Yeah, it all seems pretty simple, the only question is... if it's possible?

JediKirby

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-01-22, 8:32 AM #2
Well, I'm thinking of the trick thing, that would be hard unless you used the console... but you can display textures in front of the camera, it's been done in Team Battle and SS38.5.

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The Mega-ZZTer's Gaming Haven!

Bot Pack JO | Let's Roll JK | Bespin JA | Patch Enforcer JK/Mots | Pac-Man JK

2004-01-22, 8:34 AM #3
The question is, if those textures are client side, and if they are, how many textures will there have to be? It'd probably be easiest to use prefixes and suffixes... else a-b 1-0... but that'd be tough to code, I'd guess.

JediKirby

------------------
"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-01-23, 3:55 PM #4
bump

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-01-24, 7:14 AM #5
Put a 3DO in front of the camera.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.

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