There's this system I use where you damage someone on touch.
The way it works is I have a sendtrigger in the touched: message that defines who gives the damage, who takes the damage, and how much damage is dealt, each as params.
...So I was fiddling around in Datamaster and I wondered - is there any possible way I could do this with SkillTarget?
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The way it works is I have a sendtrigger in the touched: message that defines who gives the damage, who takes the damage, and how much damage is dealt, each as params.
...So I was fiddling around in Datamaster and I wondered - is there any possible way I could do this with SkillTarget?
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Quote:
<font face="Verdana, Arial" size="2">Originally posted by DrkJedi82:
thanks for the all your <3 are belong to somebody set up us the 1337 swank OWNED
</font>
thanks for the all your <3 are belong to somebody set up us the 1337 swank OWNED
</font>
- is the "touched" message in your player's cog or an actor's class cog, because the nature of sender and source will be different depending on who/what sends the message (obviously
).
. I'll post back when I can phrase the point I'm trying to get across properly... ![http://forums.massassi.net/html/redface.gif [http://forums.massassi.net/html/redface.gif]](http://forums.massassi.net/html/redface.gif)