Hi!
Tell me, how do I test if an AI has landed?
I have this JK in-game cutscene where the hero uses the force to lift him up. Here's how I do it:
I use SectorThrust to lift the emporer. Now what should I use instead of IsThingMoving to test that the emporer has landed?
/Edward
Tell me, how do I test if an AI has landed?
I have this JK in-game cutscene where the hero uses the force to lift him up. Here's how I do it:
Code:
Print("emperor: HA! You're weak!");
sleep(GetSoundLen(emperor_weak)/2);
StopKey(emperor,emperork,0.1);
emperork=PlayKey(emperor,fall,1,0x0);
SetSectorThrust(emperorthrown,'0 0 1',5);
DetachThing(emperor);
SetThingVel(emperor,'0 0 1');
sleep(3);
StopKey(ug,ugk,1);
SetSectorThrust(emperorthrown,'0 0 1',0.3);
PlaySoundLocal(emperor_aaaarg,1,0,0x0);
twink=0;
SetPulse(0);
While(IsThingMoving(emperor))
{
sleep(0.1);
}
StopKey(emperor,emperork,0.1);
SetSectorThrust(emperorthrown,'0 0 1',0);
PlaySoundLocal(emperor_oof,1,0,0x0);
emperork=PlayKey(emperor,hitground,1,0x4);
sleep(GetKeyLen(hitground)+1);I use SectorThrust to lift the emporer. Now what should I use instead of IsThingMoving to test that the emporer has landed?
/Edward