SetMaterialCel(mat, cel);
anim_id = MaterialAnim(mat, flags);
I'm writing the P99 cog for the Nightfire mod, and I need to implement a muzzle flash. The flash is multi-celled. In a follow-up email to the one where instructions for the cog (and the flash) were given, this question was asked.
So, my forum question is essentially the same. Will these verbs make EVERY P99 in the game animate the flash, or just the one that fired it? And if it does, is there a way to get around it?
Thanks.
------------------
I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team
[This message has been edited by Darth Slaw (edited February 21, 2004).]
anim_id = MaterialAnim(mat, flags);
I'm writing the P99 cog for the Nightfire mod, and I need to implement a muzzle flash. The flash is multi-celled. In a follow-up email to the one where instructions for the cog (and the flash) were given, this question was asked.
Quote:
<font face="Verdana, Arial" size="2">Originally stated by a_person in an email:
...when you shoot the gun and it animates will it make all the other guns with
that mat animate? If so is it possible to stop.</font>
...when you shoot the gun and it animates will it make all the other guns with
that mat animate? If so is it possible to stop.</font>
So, my forum question is essentially the same. Will these verbs make EVERY P99 in the game animate the flash, or just the one that fired it? And if it does, is there a way to get around it?
Thanks.
------------------
I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team
[This message has been edited by Darth Slaw (edited February 21, 2004).]
May the mass times acceleration be with you.