I need a trap cog that automatically targets a walkplayer using a lob fire-action. (such as the thermal det reeyees in level 2).
The trap should fire from a ghost object (1 object) when another ghost object has sight of the player (to make the effect of lobbing fire over a small hill)...
Additionally, it should never deactivate but always be active from the beginning.
I could do it if it was an enemy using AI, but cog is another story (the trap should calculate a trajectory to hit the player (they will be different depending on the player's position), not like dropping TDs or anything. AI lobfire command does this right. But cog? Any ideas?
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nil nip nada zip zero naught lip zil
The trap should fire from a ghost object (1 object) when another ghost object has sight of the player (to make the effect of lobbing fire over a small hill)...
Additionally, it should never deactivate but always be active from the beginning.
I could do it if it was an enemy using AI, but cog is another story (the trap should calculate a trajectory to hit the player (they will be different depending on the player's position), not like dropping TDs or anything. AI lobfire command does this right. But cog? Any ideas?
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nil nip nada zip zero naught lip zil
This is retarded, and I mean drooling at the mouth