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ForumsCog Forum → Ball, Toss, Break, Crash! WHY?
Ball, Toss, Break, Crash! WHY?
2004-03-08, 11:06 AM #1
This is fixed...

[This message has been edited by Edward (edited March 09, 2004).]
Edward's Cognative Hazards
2004-03-08, 11:38 AM #2
While your at it, tell me how to stop world hungar, it's just so darn hard.

And so you don't happen to tell me something that doesn't work, try it yourself so I don't have to think.

Thanks!

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"I was driving along listening to the radio, when Judas Priest comes on. It was 'You've got another thing coming.' All of a sudden, I enter 'VICE CITY RAMAGE MODE' and nearly ran some guy over"
- ]-[ellequin
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-03-08, 7:56 PM #3
Post the cog.

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The future is here, and all bets are off.
And when the moment is right, I'm gonna fly a kite.
2004-03-08, 10:22 PM #4
Quote:
<font face="Verdana, Arial" size="2">Originally posted by GBK:
Post the cog.

</font>


It's in the GOB.
And I have posted the COGs before but people couldn't think of what was the problem. I hope that by posting the whole project, people can find what's wrong. It could be in a piece of code that I've overlooked... Please!
Edward's Cognative Hazards
2004-03-08, 11:33 PM #5
Ah, never mind... I got it... Problem:

ClassCog in Tpl, Created, good. Damaged, good. Removed, good. Send message back to weapon COG, BAD! cog back=weap_thermal.cog local = COG can't have initial value.
Sending message user0: User0 = tell that no marble no more.
I have tried to put damaged and removed in weap cog but people say I need external cog. What I just added now is, CpatureThing(marble); right after marble=FireProjectile(). HUMPF!!! Oh well...

/Edward
Edward's Cognative Hazards

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