Code:
# Jedi Knight Cog Script # # item_throwthings.cog # # Item Script # # Item cog that fires three projectiles forward with a differing fire # angle for a spread shot. # # [3/3/04] - Darth Slaw #==============================================================# symbols keyframe povFireAnim=detvpst1.key local keyframe prePOVThrowAnim=detvpre1.key local template projectile=+star local sound throwSound=bwoosh1.wav local sound clickSound=bwoosh2.wav local thing player local int firing=0 local int prethrowtrack=-1 local flex fireDelay=1.0 local flex offset=8 local vector vec local message activated message timer end #==============================================================# code #------------------------------------------------------ activated: player = GetSourceRef(); if(firing == 1) Return; firing = 1; PlaySoundThing(clickSound, player, 1.0, -1.0, -1.0, 0x80); //jkPlayPOVKey(player, prePOVThrowAnim, 1, 0x38); prethrowtrack = PlayMode(player, 38); SetTimerEx(0.2, 1, 0, 0); Return; #------------------------------------------------------ timer: if(GetSenderID() == 0) { // Start waggling after the throw. jkSetWaggle(player, '10.0 7.0 0.0', 350); firing = 0; } else if(GetSenderID() == 1) { StopKey(player, prethrowtrack, 0); prethrowtrack = -1; SetPOVShake('0.0 -.003 0.0', '0.5 0.0 0.0', .05, 40.0); jkPlayPOVKey(player, povFireAnim, 1, 0x38); PlaySoundThing(throwSound, player, 1.0, 0.5, 2.5, 0x80); FireProjectile(player, projectile, -1, 15, '0.05 0 0', '0 0 0', 1, 0x1, 0.0, 0.0); ChangeInv(player, 4, 0.0); if(GetInv(player, 4) > 0) { vec = VectorSet(0, offset, 0); FireProjectile(player, projectile, -1, 15, '0.05 0 0', vec, 1, 0x1, 0.0, 0.0); ChangeInv(player, 4, 0.0); } if(GetInv(player, 4) > 0) { vec = VectorSet(0, -offset, 0); FireProjectile(player, projectile, -1, 15, '0.05 0 0', vec, 1, 0x1, 0.0, 0.0); ChangeInv(player, 4, 0.0); } jkSetWaggle(player, '0.0 0.0 0.0', 0); if(GetInv(player, 4) < 1 && GetCurWeapon(player) == 4) { if(GetAutoSwitch() & 1) { SelectWeapon(player, AutoselectWeapon(player, 1)); } else { SelectWeapon(player, 1); } } jkSetWaggle(player, '0.0 0.0 0.0', 0); //delay before we can fire again SetTimerEx(fireDelay, 0, 0, 0); } Return; #------------------------------------------------------ end
This cog was given to me by darth slaw a while ago but bacause of that static.jkl problem the projectiles dont show up in mp. Because this is an items cog and not a weapon cog it works differently to normal mp synching. Can someone synch the projectiles for me.
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Nightfire Mod
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Offer expires on 6/6/06. Valid one per customer, per day.
Rangi