Hi!
I'm making a new type of Force Seeing. When active, I want surfaces with a COG attached to change material. Something like:
Old=GetSurfaceMat(surface);
SetSurfaceMat(surface,New);
sleep(0.01);
SetSurfaceMat(surface,Old);
surface=NextSurfaceInView();
And also for the things that have a COG attached shall change their Geo Mode to 3. Something like:
Old=GetThingCurGeoMode(thing);
SetThingCurGeoMode(thing, 3);
sleep(0.01);
SetThingCurGeoMode(thing, Old);
thing=NextThingInView();
And... I have done something to the Force Seeing Tint so that there is no blue tint and I've set the first 3 values to 1. But, I feel it is too dark. Anyway I can fix that so that it is brighter?
/Edward
I'm making a new type of Force Seeing. When active, I want surfaces with a COG attached to change material. Something like:
Old=GetSurfaceMat(surface);
SetSurfaceMat(surface,New);
sleep(0.01);
SetSurfaceMat(surface,Old);
surface=NextSurfaceInView();
And also for the things that have a COG attached shall change their Geo Mode to 3. Something like:
Old=GetThingCurGeoMode(thing);
SetThingCurGeoMode(thing, 3);
sleep(0.01);
SetThingCurGeoMode(thing, Old);
thing=NextThingInView();
And... I have done something to the Force Seeing Tint so that there is no blue tint and I've set the first 3 values to 1. But, I feel it is too dark. Anyway I can fix that so that it is brighter?
/Edward