Dear, oh dear people...
![http://forums.massassi.net/html/rolleyes.gif [http://forums.massassi.net/html/rolleyes.gif]](http://forums.massassi.net/html/rolleyes.gif)
. All the script's instructions in the file header
![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
- you'll find
exactly what surfaces you'll need to flag with the various flag-types
Other than that, Slaw's right - status is the only real "key" variable and that sets it up as either on/off
COTF_Dude: This cog works in
both SP
and MP - heck it does, especially after having written and re-written the blooming cog
3 times...
If you need any more help, I've got demo levels of every cog I design for, to test my cogs work (hey - so I'm thorough...
![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
), so drop me an e-mail and I'll send you the demo
-Jackpot
PS: Of course I don't mind Slaw - we're all coggers together - any way that makes cogging/editing JK easier for none-coggers is alright by me
------------------
"lucky_jackpot is the smily god..." - gothicX
"Life is mostly froth and bubble,
But two things stand in stone,
Kindness in another's trouble,
Courage in your own"
("Ye Wearie Wayfarer" - by Adam Lindsay Gordon)