AISetClass(actor, ai);
When the ai file is set, is it based on the difficulty? For example, if I had "ai aifile=aistormie.ai" as a symbol, and I used "AISetClass(getSenderRef(), aifile)", would it give the sender "aistromie.ai2" on hard, or will it only give "aistormie.ai"?
[edit] I forgot. Shoot. While you're here, can you please tell me where Seifer's POV weapon cog is available?
Thanks.
------------------
I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team
[This message has been edited by Darth Slaw (edited March 14, 2004).]
When the ai file is set, is it based on the difficulty? For example, if I had "ai aifile=aistormie.ai" as a symbol, and I used "AISetClass(getSenderRef(), aifile)", would it give the sender "aistromie.ai2" on hard, or will it only give "aistormie.ai"?
[edit] I forgot. Shoot. While you're here, can you please tell me where Seifer's POV weapon cog is available?
Thanks.
------------------
I am Darth Slaw.
The Dark Lord of the Sith,
And part of the Nightfire mod team
[This message has been edited by Darth Slaw (edited March 14, 2004).]
May the mass times acceleration be with you.

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. If you try some print statements, what does it tell you the values of the parameters for your setThingUserData() verbs are?
.
. And in the "fire" message, it always gets '0.000000' for the userdata even when it was just set to 32 in the "timer" message WTF is up with all that?