Hi guys, I was hoping somebody(s) here could do a big favor for me. I am just about to release my first ever relased level for JK.
I've been messing around with Jed for a while now, and I finally had the willpower to finish one of my gazillion attempted levels.It's quite small, but look pretty good and (with the help of a few cogs) should hopefully be fairly decent. If you help me out, bless your soul (especially you Lucky_Jackpot 'cause your just about one of the nicest and most helpful guys I've ever met on Massassi - I remember you for the smileys, if nothing else!
Anyway I would appreciate 3 cogs (you may have to split them up into more, I don't know the first thing about cogging). Here they are:
1)Simple. I would just like a cog that triggers two doors open in conjunction with one another by cause of one of either two available pressure plates (one for each side of the duel doors).
2)An elevator type cog. Here it goes from start to finish: you walk up to the same kind of doors as in Cog #1. Like cog #1, these duel doors are triggered by a pressure plate (only one this time). The doors open instantaneously, and then the player walks through them onto the elevator. The doors closee automatically after two seconds (I think that should be ample time on a small, fast paced DM level). The instant the doors close, the elevator (by the way it's pretty big, much bigger than Kyle and medium speed I'd estimate so a sound that concurs would be appreciated - I don't want some insanely fast "whoosh noise" like most of those lighning fast 2x2s) moves up to frame 2.
As soon as it stops moving, the smae type of doors open, only on level two. They also close after two seconds (giving the player ample time to exit) and then the elevator moves back down to frame 1. If there are any other variables you would like me to clarify, please mention them.
3)This sounds kind of complicated, but hopefully won't be too hard to implement. It may require a few cogs. You might suggest I use the cog used in the level after you defeat yun (where the Tie bomber swoops over and mombs you) but I wanted something a bit more custom. Here it goes: Every minute (the timer begins after startup) a Tie bomber is generated at Point A (this area is not acessible to the player) and moves to point B at a speed that would look resonable for a Tie Bomber (fairly slow) and at that point deposits bombs (the template, I can't think of the name I would like to be like the blue type bombs in the said level after Yun). Instead of strafing run kind of line, I would like a payload sort of cluster which covers an area the size of the starting default box in Jed. Splash damage would be great. The bomber continues to proceed to point C, where it is destroyed, and the whole process starts up again after another minute after the destruction of the first Tie Bomber.
Right, that was long and hopefully detailed enough. hopefully I'm not asking for the impossible. I also don't mean to sound rude or totally unkind, expecting someon to do this for me, it's just that it's the only way I'm going to be able to get this into my level. Thankyou very much for reading this, and thankyou even more for going out and making a cog for me, if you do!
Well, again, if you need me to define anything else, just ask. Muchos gracias!
- Daft
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~ Vader's Corner ~ The place to submit your poetical works!
[This message has been edited by Daft_Vader (edited March 20, 2004).]
I've been messing around with Jed for a while now, and I finally had the willpower to finish one of my gazillion attempted levels.It's quite small, but look pretty good and (with the help of a few cogs) should hopefully be fairly decent. If you help me out, bless your soul (especially you Lucky_Jackpot 'cause your just about one of the nicest and most helpful guys I've ever met on Massassi - I remember you for the smileys, if nothing else!
Anyway I would appreciate 3 cogs (you may have to split them up into more, I don't know the first thing about cogging). Here they are:
1)Simple. I would just like a cog that triggers two doors open in conjunction with one another by cause of one of either two available pressure plates (one for each side of the duel doors).
2)An elevator type cog. Here it goes from start to finish: you walk up to the same kind of doors as in Cog #1. Like cog #1, these duel doors are triggered by a pressure plate (only one this time). The doors open instantaneously, and then the player walks through them onto the elevator. The doors closee automatically after two seconds (I think that should be ample time on a small, fast paced DM level). The instant the doors close, the elevator (by the way it's pretty big, much bigger than Kyle and medium speed I'd estimate so a sound that concurs would be appreciated - I don't want some insanely fast "whoosh noise" like most of those lighning fast 2x2s) moves up to frame 2.
As soon as it stops moving, the smae type of doors open, only on level two. They also close after two seconds (giving the player ample time to exit) and then the elevator moves back down to frame 1. If there are any other variables you would like me to clarify, please mention them.
3)This sounds kind of complicated, but hopefully won't be too hard to implement. It may require a few cogs. You might suggest I use the cog used in the level after you defeat yun (where the Tie bomber swoops over and mombs you) but I wanted something a bit more custom. Here it goes: Every minute (the timer begins after startup) a Tie bomber is generated at Point A (this area is not acessible to the player) and moves to point B at a speed that would look resonable for a Tie Bomber (fairly slow) and at that point deposits bombs (the template, I can't think of the name I would like to be like the blue type bombs in the said level after Yun). Instead of strafing run kind of line, I would like a payload sort of cluster which covers an area the size of the starting default box in Jed. Splash damage would be great. The bomber continues to proceed to point C, where it is destroyed, and the whole process starts up again after another minute after the destruction of the first Tie Bomber.
Right, that was long and hopefully detailed enough. hopefully I'm not asking for the impossible. I also don't mean to sound rude or totally unkind, expecting someon to do this for me, it's just that it's the only way I'm going to be able to get this into my level. Thankyou very much for reading this, and thankyou even more for going out and making a cog for me, if you do!
Well, again, if you need me to define anything else, just ask. Muchos gracias!
- Daft
------------------
~ Vader's Corner ~ The place to submit your poetical works!
[This message has been edited by Daft_Vader (edited March 20, 2004).]