Hey, all. I'm working on a level pack. I have ambitious IDEAS for it, but since I'm not much of a COGger, I don't know if they can be implemented.
First, off I want to implement action/RPG elements into it. I know this is possible, cuz of Drazen Isle and such. How I actually implement these things into the level pack is my problem.
Secondly, I want to make this is a cooperative two-player game. I know this is possible as well, because of Nightmare's COG.
Thirdly - and here's the kicker - I want to introduce tactical and strategic elements into this JK level pack. Here's what I'm envisioning.
1) two different players, who follow a loose storyline, but are very customizable in skills at the beginning and throughout the level pack
2) Different lightsaber stances, each with its own advantages and disadvantages, for the Jedi.
3) the ability to recruit and train Jedi apprentices in the lightsaber stances and Force powers
4) skill ups (level ups, basically) and promotions (from stormtrooper to officer, officer to commando, for example)
5) the ability to recruit, train, and promote stormtroopers in weapon proficiences and skills
6) different types of lightsaber fighting (double-bladed, dual lightsabers, single saber, dual double-bladed sabers)
7) leadership/morale proficiences for the two players in commanding their troops
The basic storyline would be that there are two Imperial Jedi (not necessarily dark, just different) who decide to create an elite force of Imperial Jedi, hence the purpose of the level pack. This would take place across three episodes (all included in the level pack).
Episode I is the founding of the Imperial Jedi; Episode II, a critical disaster; and Episode III, the final showdown between the Imperial Jedi and the forces that besiege it. In between episodes players have the chance to explore large levels in which they may level up themselves and their tactical command squads.
Now, here's what I would like to know.
A) How much of this is actually possible?
B) Is there anyone who would be willing to help me set up the undoubtedly advanced COGs for this (admittedly rather ambitious) level pack?
Thanks for your time.
~Highemp
------------------
Visit my all-new website, the Lazarus Citadel[/url!
First, off I want to implement action/RPG elements into it. I know this is possible, cuz of Drazen Isle and such. How I actually implement these things into the level pack is my problem.
Secondly, I want to make this is a cooperative two-player game. I know this is possible as well, because of Nightmare's COG.
Thirdly - and here's the kicker - I want to introduce tactical and strategic elements into this JK level pack. Here's what I'm envisioning.
1) two different players, who follow a loose storyline, but are very customizable in skills at the beginning and throughout the level pack
2) Different lightsaber stances, each with its own advantages and disadvantages, for the Jedi.
3) the ability to recruit and train Jedi apprentices in the lightsaber stances and Force powers
4) skill ups (level ups, basically) and promotions (from stormtrooper to officer, officer to commando, for example)
5) the ability to recruit, train, and promote stormtroopers in weapon proficiences and skills
6) different types of lightsaber fighting (double-bladed, dual lightsabers, single saber, dual double-bladed sabers)
7) leadership/morale proficiences for the two players in commanding their troops
The basic storyline would be that there are two Imperial Jedi (not necessarily dark, just different) who decide to create an elite force of Imperial Jedi, hence the purpose of the level pack. This would take place across three episodes (all included in the level pack).
Episode I is the founding of the Imperial Jedi; Episode II, a critical disaster; and Episode III, the final showdown between the Imperial Jedi and the forces that besiege it. In between episodes players have the chance to explore large levels in which they may level up themselves and their tactical command squads.
Now, here's what I would like to know.
A) How much of this is actually possible?
B) Is there anyone who would be willing to help me set up the undoubtedly advanced COGs for this (admittedly rather ambitious) level pack?
Thanks for your time.
~Highemp
------------------
Visit my all-new website, the Lazarus Citadel[/url!
Visit my all-new website, the [url=http://com3.runboard.com/blazaruscitadel]Lazarus Citadel[/url!