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ForumsCog Forum → 3+ Frames..?
3+ Frames..?
2004-04-09, 12:11 PM #1
I need a cog that allows you to direct a 3do in 3 or more frames,.


When u hit a switch, your ship flys out of the cargo doors upwords, then it takes off in CIRCLES around space, in order to get circles i will need about 100 frames, but in order to do this, i need a cog. Like normal 3do movement cogs, they have them go back through the path they took, instead of that, can u have it stop at the starting position and the switch then is ready to press to activate the ship again.


this might be hard, but it would be kickass.

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Your Owners Clan Leaader,
_yo_wasup_
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2004-04-09, 8:23 PM #2
Quote:
<font face="Verdana, Arial" size="2">Originally posted by YourOwners:
...this might be hard, but it would be kickass.</font>


Hard? Heh, its so simple its laughable... [http://forums.massassi.net/html/tongue.gif]

Code:
#/usr/bin/jk
#
# Simple script to fly an object throw an arbitrary number of frames
#
# 04/2004 gbk
Symbols
Message Activated
Thing Object
Int Lastframe=2
Flex Speed=4
End
Code
Activated:
If(GetCurFrame(Object) == 0) MoveToFrame(Object, LastFrame, Speed);
Stop;
End


....Should be self-explanitory... [http://forums.massassi.net/html/wink.gif] Credit me.

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I used to believe that we must fight the future, lest change come without our consent. I was wrong. The truth is that we must embrace the future, for only with change can we remain the same.
And when the moment is right, I'm gonna fly a kite.

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