Hi there
Just so as you know, you can't physically "move" the walls - only simulate it by moving wall-shaped 3DOs
That is - unless you're willing to cut up *a lot* of sectors and gradually make all the adjoins visible - think of sectors outwards coming in (similar to how you get "rising" water in some of the JK & MotS puzzles...
Those are my suggestions - personally, to improve framerate, I wouldn't advise the latter method - moving 2 wall 3DOs would probably be th best idea...
As for the thing appearing when a switch is pressed - there's something similar in the Massassi public COG archives - something like "AI_behind_you" or something similar - that only requires a quick, marginal re-write for different template support, and an "activated" message...
I'm at work right now, so I can't drum up and test both cogs for you *now*, but I should be able to once I get home - that is unless Slaw beats me to it
- *throws it in Slaw's direction* - t'is all yours if you want it, Slaw
-Jackpot
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"lucky_jackpot is the smily god..." - gothicX
"Life is mostly froth and bubble,
But two things stand in stone,
Kindness in another's trouble,
Courage in your own"
("Ye Wearie Wayfarer" - by Adam Lindsay Gordon)