I want to put jump pads in my multiplayer level like the ones in Quake 3 Arena and in Unreal Tournament. Does anyone know of any cogs that would allow this, since I have no clue on how to create one that will?
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symbols thing pad vector direction flex speed message touched end code touched: if(GetSenderRef() != pad) Return; ApplyForce(GetSourceRef(), VectorScale(direction, speed)); Return; end
symbols message entered surface stepon vector direction end # code entered: if(GetSenderRef()!=stepon) return; DetachThing(GetSourceRef()); SetThingVel(GetSourceRef(),direction); return; end
# Jump Pad # # By Edward symbols message startup message entered message timer surface stepon vector direction sound bounce end # code startup: SetWallCel(stepon,0); return; entered: if(GetSenderRef()!=stepon) return; DetachThing(GetSourceRef()); PlaySoundPos(bounce,GetSurfaceCenter(stepon),1,0,10,0x0); SurfaceAnim(stepon,16,0x0); SetThingVel(GetSourceRef(),direction); SetTimer(1); return; timer: SetWallCel(stepon,0); return; end