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ForumsCog Forum → Going Commando!
Going Commando!
2004-05-14, 1:12 PM #1
This is specifically for grismath, but anyone can help out.

I and monoxide are working on a 2 part, MotS SP adventure (Really, it's 4 parts, but each part is split up) the first part you're in a war zone, and the second you're infultrating a building. I'm wondering if anyone has the stormtrooper-squad cog, and would be willing to let I and moxy use it. I'm also wondering if anyone thinks that the squad would work well in the war-zone, what with not getting killed by all the blazing guns and whatnot. Else we'll just use positioned AI that fends back the enemies for the player.

Also, is it possible to give the AI for both the squad, and the placed friendlies a certain MotS weapon? Also, if we give them these weapons, depending on their weapon, will they attack specific targets? Let's say, you give one of them a conc, and another a repeater. Is it possible to make it so that the repeater soldiers don't attack ATs, and the conc's to attack AT's, but if none are in sight, attack Stormies? Also, is it possible to give the squad and friendlies multiple weapons that they use accordingly, as par with the above adjustment (Target Specific Weapon-usage).

If any of the above is doable, and relitivelly simple, can someone edit the friendlies or squad cog to function these ways?

JediKirby

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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-14, 1:51 PM #2
All of that is possible, you just have to use the right AI coding. I just fear I've condemmed myself to coding.... [http://forums.massassi.net/html/tongue.gif]

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Major projects working on:
SATNRT
JK Pistol Mod
Aliens TC
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2004-05-15, 5:45 AM #3
Anyone? All I need are answers...

JediKirby

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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-16, 10:19 AM #4
You scared me with the title, there.

1. Yes, I have several squaddish cogs that you can use. Do you just want the troops to follow you, or do you want to be able to take over and personally command the troops, or do you want to be able to issue orders thru items like attack, stay, etc?

2. If you code retreat functions into the .AI files or handle it with COG, the troopers will probably fare rpetty well in the warzone.

3. You can give the AI MotS weapons msot easily by changing their model and then the projectile that they fire. Don't ask me to code that one, though, as fireproj just isn't my thang. If you want them to attack in a specific way for their new weapon, however, I suggest that you make an AI file for each weapon (with their respective min and max fire distances and realsitic fire intervals) and then change it in-game using ParseArg.

4. It's possible to get them to attack specific targets. Just check the AI's current target, check its model, and if it's one of the correct types, have it attack, otherwise, make it look for a new target. The same goes for their weapons switching.

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Rites of Xanthus

The TC that exacted a terrible toll on my time and eyesight.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-05-16, 1:11 PM #5
Controllable... via... items... wow. I didn't even know that was possible. Can that be used in junction with actually being able to physically take them over (Another thing which I didn't think was possible)? If so, I'd really like those. Else, just the command-items is fine. If you have a gob of it, I'd be most-greatful.

As far as the weapons thing: I'm not at all knowing in Cog, so unless someone else can help add these things, looks like we'll have to do without. Same goes for the retreat function.

JediKirby

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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-17, 7:08 AM #6
Wow, CaveDemon, jEDIkIRBY, and I are all separately making levels where you're part of a Stormtrooper squad, and each of us didn't know the others were doing it! Great minds think alike, I guess... [http://forums.massassi.net/html/wink.gif]

Grismath, if I could look at those squad cogs as well that would be great. I'd need them sometime this week.

[edit]
jEDIkIRBY, since I'm not going to finish my Stormtrooper level anytime soon, I've emailed you my thoughts on how I was going to implement the squad system. Feel free to use them in your level.

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Check out updates for my editing work at the Shadow Jedi Academy.

[This message has been edited by Kievan Mereel (edited May 17, 2004).]

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