This is specifically for grismath, but anyone can help out.
I and monoxide are working on a 2 part, MotS SP adventure (Really, it's 4 parts, but each part is split up) the first part you're in a war zone, and the second you're infultrating a building. I'm wondering if anyone has the stormtrooper-squad cog, and would be willing to let I and moxy use it. I'm also wondering if anyone thinks that the squad would work well in the war-zone, what with not getting killed by all the blazing guns and whatnot. Else we'll just use positioned AI that fends back the enemies for the player.
Also, is it possible to give the AI for both the squad, and the placed friendlies a certain MotS weapon? Also, if we give them these weapons, depending on their weapon, will they attack specific targets? Let's say, you give one of them a conc, and another a repeater. Is it possible to make it so that the repeater soldiers don't attack ATs, and the conc's to attack AT's, but if none are in sight, attack Stormies? Also, is it possible to give the squad and friendlies multiple weapons that they use accordingly, as par with the above adjustment (Target Specific Weapon-usage).
If any of the above is doable, and relitivelly simple, can someone edit the friendlies or squad cog to function these ways?
JediKirby
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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch
Live on, Adam.
I and monoxide are working on a 2 part, MotS SP adventure (Really, it's 4 parts, but each part is split up) the first part you're in a war zone, and the second you're infultrating a building. I'm wondering if anyone has the stormtrooper-squad cog, and would be willing to let I and moxy use it. I'm also wondering if anyone thinks that the squad would work well in the war-zone, what with not getting killed by all the blazing guns and whatnot. Else we'll just use positioned AI that fends back the enemies for the player.
Also, is it possible to give the AI for both the squad, and the placed friendlies a certain MotS weapon? Also, if we give them these weapons, depending on their weapon, will they attack specific targets? Let's say, you give one of them a conc, and another a repeater. Is it possible to make it so that the repeater soldiers don't attack ATs, and the conc's to attack AT's, but if none are in sight, attack Stormies? Also, is it possible to give the squad and friendlies multiple weapons that they use accordingly, as par with the above adjustment (Target Specific Weapon-usage).
If any of the above is doable, and relitivelly simple, can someone edit the friendlies or squad cog to function these ways?
JediKirby
------------------
<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch
Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ