Code:
SetCurrentCamera(1); PlaySoundLocal(bang, 1, 0, 0x0); ClearActorFlags(player, 0xa00000); DamageThing(player, 999, 0x0, mover);
The walkplayer seems more resilient than I had thought.
Also, when I do die (t+kill), the game crashes, even once I removed my static.jkl...
[This message has been edited by Lord_Grismath (edited May 22, 2004).]