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ForumsCog Forum → Why won't you die?!?!
Why won't you die?!?!
2004-05-22, 4:54 PM #1
Code:
 SetCurrentCamera(1);
 PlaySoundLocal(bang, 1, 0, 0x0);
 ClearActorFlags(player, 0xa00000);
 DamageThing(player, 999, 0x0, mover);


The walkplayer seems more resilient than I had thought.

Also, when I do die (t+kill), the game crashes, even once I removed my static.jkl...

[This message has been edited by Lord_Grismath (edited May 22, 2004).]
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-05-23, 1:33 AM #2
Itas problably your damage flag. Set it to 0x1.

------------------
I used to believe that we must fight the future, lest change come without our consent. I was wrong. The truth is that we must embrace the future, for only with change can we remain the same.
:wq
And when the moment is right, I'm gonna fly a kite.
2004-05-23, 7:17 AM #3
Nothing.

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Rites of Xanthus

The TC that exacted a terrible toll on my time and eyesight.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-05-23, 10:05 PM #4
Do you have Invul on? Try different flags... And maybe try setting the source of the damage to player... Just a thought...

/Edward
Edward's Cognative Hazards
2004-05-24, 10:27 AM #5
If you have invul on, "t+kill" will not kill you, and it will not crash the game either.

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for(i = 0; i < 00; i = i + 1) Print("massassi is good");
PrintInt(i); //print the integer value of infinity

[This message has been edited by Darth Slaw (edited May 24, 2004).]
May the mass times acceleration be with you.
2004-05-24, 11:08 AM #6
I've isolated the problem: It has something to do with my bryar cog that uses the Seifer technique.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-05-24, 6:41 PM #7
Ah, ok. Post the cog and we should be able to point out the problem. [http://forums.massassi.net/html/smile.gif]

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for(i = 0; i < 00; i = i + 1) Print("massassi is good");
PrintInt(i); //print the integer value of infinity
May the mass times acceleration be with you.
2004-05-25, 4:08 AM #8
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Darth Slaw:
Ah, ok. Post the cog and we should be able to point out the problem. [http://forums.massassi.net/html/smile.gif]</font>


Err, hmm. Better not. Ruthven fixed that problem awhile back, ask him how he did it...

------------------
I used to believe that we must fight the future, lest change come without our consent. I was wrong. The truth is that we must embrace the future, for only with change can we remain the same.
:wq
And when the moment is right, I'm gonna fly a kite.
2004-05-25, 11:26 AM #9
Quote:
<font face="Verdana, Arial" size="2">Originally posted by GBK:
Err, hmm. Better not. Ruthven fixed that problem awhile back, ask him how he did it...

</font>


I know, and so did I, as well as the respawning crash bug that I TAUGHT HIM how to fix [http://forums.massassi.net/html/smile.gif]

------------------
for(i = 0; i < 00; i = i + 1) Print("massassi is good");
PrintInt(i); //print the integer value of infinity
May the mass times acceleration be with you.
2004-05-27, 2:12 PM #10
I fixed this. There was a killed message that destroyed a model that didn't always exist.

------------------
Rites of Xanthus

The TC that exacted a terrible toll on my time and eyesight.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2004-05-31, 6:12 AM #11
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Lord_Grismath:
I fixed this. There was a killed message that destroyed a model that didn't always exist.

</font>


Yeah. And I'll bet you could do one of two things. [http://forums.massassi.net/html/smile.gif]
1. Remove the "DestroyThing(weaponpov);" line altogether, or
2. Change it to "if(GetThingHealth(weaponpov) > 0) DestroyThing(weaponpov);" (this way, it will destroy the model if it exists, thus preventing a possible thing overflow (or to make the code fancier [http://forums.massassi.net/html/wink.gif]) [edit] of course, maybe I ought to do a thing signature check so I don't destroy the wrong thing [http://forums.massassi.net/html/redface.gif])

GBK, your lack of faith disturbs me [http://forums.massassi.net/html/wink.gif]

------------------
for(i = 0; i < 00; i = i + 1) Print("massassi is good");
PrintInt(i); //print the integer value of infinity

[This message has been edited by Darth Slaw (edited May 31, 2004).]
May the mass times acceleration be with you.

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