Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Need help w/Saber on/off
Need help w/Saber on/off
2004-05-31, 1:18 PM #1
Any ideas how I might use the select saber key (default 0) to turn the saber off when pressed a second time? Then back on when pressed a third time?
Thanx...!
_K_

[This message has been edited by Lord Kaje (edited May 31, 2004).]
2004-05-31, 6:38 PM #2
I'm not sure if that's possible in JK. (if it is, let me in on it)

You'll probably have to make a hotkey. See the Saber Battle X mod for more info; it has exactly what you'll need.

------------------
for(i = 0; i < 00; i = i + 1) Print("massassi is good");
PrintInt(i); //print the integer value of infinity
May the mass times acceleration be with you.
2004-05-31, 8:03 PM #3
I don't think it'd be too hard. Just add a switch within the saber's cog, to cause it to switch back and forth, depending on current state. If you want it to be so that if you switch away and back to it, that it's automatically on, you'll probably want to add a switch to check for previous weapon. Either way, I'm sure this is doable. I'd actually check into SavageX's FR mod, or SS3 mod, as he has multiple weapons on a number key, which would be related to what you want. A similar type of switching would be occuring.

------------------
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come

↑ Up to the top!