Ok this is kinda hard so ill stay as clear as I can, I need a cog that when you up to a thing (man) and activate it (him) it prints
"Kyle: Hi, I need to get to the lower levels of coruscant Ill pay you to take me there"
Then a small rest then it prints.
"Man: I dont need money but ill take you if you do me a favour"
Rest
"Kyle: What?"
Rest
"Man: A thug has taken over my house, if you kill him ill take you."
Now at this point it checks to see if a designated thing is still alive, if it isnst then it prints
"Kyle: You mean the one in room 4, Ive already wacked him."
Rest
"Man: Really?"
Rest
"Kyle: yea."
Rest
"Man: Ok ill take you."
Then it plays a keyframe on a particular thing which is not the man then it moves that thing through nine frames then when it stops it plays a different keyframe on the same thing.
But if the designated thing was still alive then it prints
"Kyle: Ok which room."
Rest
"Man: Room 4."
Then it gives you a goal in the goal window that says "Kill the thug who has taken over the mans house."
At the same time it prints "Goal Recieved- Check objectives for details.
Then when you kill the thing the goal is accomplished.
You go back and activate the man a it prints
"Kyle: I wacked him."
Rest
"Man: Really, hes dead?"
Rest
"Kyle: Yea I killed him."
Rest
"Man: Ok lets go"
Then it plays a keyframe on a particular thing which is not the man then it moves that thing through nine frames then when it stops it plays a different keyframe on the same thing.
Thanks for your time.
------------------
~Nightfire Mod~
"Kyle: Hi, I need to get to the lower levels of coruscant Ill pay you to take me there"
Then a small rest then it prints.
"Man: I dont need money but ill take you if you do me a favour"
Rest
"Kyle: What?"
Rest
"Man: A thug has taken over my house, if you kill him ill take you."
Now at this point it checks to see if a designated thing is still alive, if it isnst then it prints
"Kyle: You mean the one in room 4, Ive already wacked him."
Rest
"Man: Really?"
Rest
"Kyle: yea."
Rest
"Man: Ok ill take you."
Then it plays a keyframe on a particular thing which is not the man then it moves that thing through nine frames then when it stops it plays a different keyframe on the same thing.
But if the designated thing was still alive then it prints
"Kyle: Ok which room."
Rest
"Man: Room 4."
Then it gives you a goal in the goal window that says "Kill the thug who has taken over the mans house."
At the same time it prints "Goal Recieved- Check objectives for details.
Then when you kill the thing the goal is accomplished.
You go back and activate the man a it prints
"Kyle: I wacked him."
Rest
"Man: Really, hes dead?"
Rest
"Kyle: Yea I killed him."
Rest
"Man: Ok lets go"
Then it plays a keyframe on a particular thing which is not the man then it moves that thing through nine frames then when it stops it plays a different keyframe on the same thing.
Thanks for your time.
------------------
~Nightfire Mod~
Spoting an error in post will result in a $100 reward.
Offer expires on 6/6/06. Valid one per customer, per day.
Rangi
Offer expires on 6/6/06. Valid one per customer, per day.
Rangi