Hello friends,
I haven't had much time lately to do stuff on my Temple level, but today I continued building again. Having a new idea for a room, I was wondering if it's possible to teleport throwable objects (like the Stormie helmets, the rocks, etc.).
I am using the sector teleport cog from massassi, but it only teleports the player. I have browsed through Datamaster (recommended to me by Lucky_Jackpot and PJB), but it's all very new and confusing to me. So I couldn't figure out how to let it teleport throwables too.
Would anyone be so kind to implement this for me?
(Unless its a helluvalotta work ofcourse
)
Here's the code of the cog I'm using:
------------------
ORJ_JoS
=Council Member=
+Order of Reborn Jedi+
http://www.rebornjedi.cjb.net
Long live JK! =Best Game Ever=
I haven't had much time lately to do stuff on my Temple level, but today I continued building again. Having a new idea for a room, I was wondering if it's possible to teleport throwable objects (like the Stormie helmets, the rocks, etc.).
I am using the sector teleport cog from massassi, but it only teleports the player. I have browsed through Datamaster (recommended to me by Lucky_Jackpot and PJB), but it's all very new and confusing to me. So I couldn't figure out how to let it teleport throwables too.
Would anyone be so kind to implement this for me?
(Unless its a helluvalotta work ofcourse
)Here's the code of the cog I'm using:
Code:
# teleport.cog
#
# Teleports the player to a ghost position upon entry into a sector
#
# Nightmare (6/16/98)
#============================================================================
flags=0x240
symbols
message entered
message startup
sector telechamber
thing gotospot
int player local
int dummy local
sound telesound=ForceThrow01.WAV
template sparks=+telesparks
end
#============================================================================
code
entered:
player=GetLocalPlayerThing();
StopThing(player);
dummy = CreateThing(sparks, player);
dummy = PlaySoundLocal(telesound, 1.0, 0, 0);
TeleportThing(player, gotospot);
dummy = CreateThing(sparks, player);
return;
end------------------
ORJ_JoS
=Council Member=
+Order of Reborn Jedi+
http://www.rebornjedi.cjb.net
Long live JK! =Best Game Ever=
ORJ / My Level: ORJ Temple Tournament I