Hello friends,
I haven't had much time lately to do stuff on my Temple level, but today I continued building again. Having a new idea for a room, I was wondering if it's possible to teleport throwable objects (like the Stormie helmets, the rocks, etc.).
I am using the sector teleport cog from massassi, but it only teleports the player. I have browsed through Datamaster (recommended to me by Lucky_Jackpot and PJB), but it's all very new and confusing to me. So I couldn't figure out how to let it teleport throwables too.
Would anyone be so kind to implement this for me? (Unless its a helluvalotta work ofcourse )
Here's the code of the cog I'm using:
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ORJ_JoS
=Council Member=
+Order of Reborn Jedi+
http://www.rebornjedi.cjb.net
Long live JK! =Best Game Ever=
I haven't had much time lately to do stuff on my Temple level, but today I continued building again. Having a new idea for a room, I was wondering if it's possible to teleport throwable objects (like the Stormie helmets, the rocks, etc.).
I am using the sector teleport cog from massassi, but it only teleports the player. I have browsed through Datamaster (recommended to me by Lucky_Jackpot and PJB), but it's all very new and confusing to me. So I couldn't figure out how to let it teleport throwables too.
Would anyone be so kind to implement this for me? (Unless its a helluvalotta work ofcourse )
Here's the code of the cog I'm using:
Code:
# teleport.cog # # Teleports the player to a ghost position upon entry into a sector # # Nightmare (6/16/98) #============================================================================ flags=0x240 symbols message entered message startup sector telechamber thing gotospot int player local int dummy local sound telesound=ForceThrow01.WAV template sparks=+telesparks end #============================================================================ code entered: player=GetLocalPlayerThing(); StopThing(player); dummy = CreateThing(sparks, player); dummy = PlaySoundLocal(telesound, 1.0, 0, 0); TeleportThing(player, gotospot); dummy = CreateThing(sparks, player); return; end
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ORJ_JoS
=Council Member=
+Order of Reborn Jedi+
http://www.rebornjedi.cjb.net
Long live JK! =Best Game Ever=
ORJ / My Level: ORJ Temple Tournament I