Can SendMessage(); can send a message to another player's cog in a multiplayer game the same way a trigger can? I know I could just use a trigger, but I wanna know if SendMessage() can send to other players. I wanna do it to see if I can activate another player's weapon, or something like that.
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GetThingSignature(Ace1);
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GetThingSignature(Ace1);
I am _ Ace_1 _ , and I approve this message.