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ForumsCog Forum → Mat showing up for Server/Client
Mat showing up for Server/Client
2004-07-20, 1:57 PM #1
I need to get this figured out. I have a cog that makes a mat change when you step on a certain 3do. The problem is, lets say your the host. You step on the 3do and the mat shows to you, yes, but not to the other person watching. you cant see their mat show up but they can see theirs.
Please edit this cog so it will let everyone see everyone's mat.

Code:
flags=0x40
symbols
message entered
message exited
surface face
thing stepping3do
sound ping=sound.wav
Material Mat
end
#.......................
code
entered:
Setmaterialcel(Mat, 1);
playsoundglobal(ping,1,0.0,0x0);
movetoframe(key,1,5);
return;

exited:
Setmaterialcel(Mat, 0);
movetoframe(key,0,5);
return;
end


the 3do has a mat before, when you step on it, a new mat on that 3do changes to the next cel. when you get off it goes back.


I need this one last cog finished before i submit to massassi.


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Your Owners Clan Leaader,
_yo_wasup_

[Code tags, please...]

[This message has been edited by GBK (edited July 21, 2004).]
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2004-07-20, 2:09 PM #2
um... that doesn't look like cog to me, at all.... try using the code tags, and maybe then I'll see the formatting?

JediKirby

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2004-07-20, 4:13 PM #3
Try deleting the flags before the symbols, I think that matcels are synched without flags

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nil nip nada zip zero naught lip zil
This is retarded, and I mean drooling at the mouth
2004-07-21, 7:09 AM #4
The flags you had make it run locally. If you wan't it to sync it can't run locally [http://forums.massassi.net/html/wink.gif]

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Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"

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