Ok, the first question. I have this cog, it uses an insanly fast pulse that can make tons of lag. I tried to put a special flag at the top to make sure the pulse isn't synced in a multiplayer game, but for some reason the host could use it, have no lag at all, but... when any other player used it, lag went through the roof from the pulse. The cog uses flags=0x240 and is activated with SendMessage();. I'm guessing the flag is all I need to change, but if not I can post the entire cog(it's long).
Ok, question number two... Is there any way at all to disable the player's abilty to duck? ParseArg()?, clearing a flag?, ANYthing?, and I'm leaning away from using another insanly fast pulse... unless number 1 gets fixed.
Ways to do any of these would be a REALLY big help.
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GetThingSignature(Ace1);
[This message has been edited by Ace1 (edited July 22, 2004).]
Ok, question number two... Is there any way at all to disable the player's abilty to duck? ParseArg()?, clearing a flag?, ANYthing?, and I'm leaning away from using another insanly fast pulse... unless number 1 gets fixed.
Ways to do any of these would be a REALLY big help.
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GetThingSignature(Ace1);
[This message has been edited by Ace1 (edited July 22, 2004).]
I am _ Ace_1 _ , and I approve this message.