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Rangi
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DamageThing(victim, damage * rank / 2, 0x8, player); // Force the victim to stay in place SetActorFlags(victim, 0x40000); // But prepare to free it again in 0.45 seconds SetTimerEx(0.45, victim, GetThingSignature(victim), 0); timer: // This checks that the thing ref is still assigned to the same thing if(GetThingSignature(GetSenderId()) == GetParam(0)) { ClearActorFlags(GetSenderId(), 0x40000); }