I've been told (never really tried it myself actually, as vehicles in JK have surprisingly never attracted my full attention for long enough
) that the math functions just aren't there for truly realistic vehicles in JK; I think it could have been either HellCat, HellRaiser [I get the two confused [img]http://forums.massassi.net/html/wink.gif[/img]] or descent_pilot that mentioned it, although I dare say there have been others that have tried...
Actually Ace, SaberMaster did a dang fine job in his "Space Beta" and went on to perfect it further in his "XvT" demo - the main forum thread, as well as links to a truly breath-taking "demo" (always modest was our SaberMaster
) can be found here:
http://forums.massassi.net/html/Forum2/HTML/011099.html
I know I'm going marginally off-topic here (being a ship-based mod rather than wheeled-vehicles) but it's certainly an excellent piece of coding and one that I had the great pleasure of testing and providing feedback for, as did just about everyone who downloaded this project
- geez, I do miss SaberMaster and his invaluable counsel
Apologies for the random utterings
-Jackpot
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"lucky_jackpot is the smily god..." - gothicX
"jackpot is an evil evil man... so evil, in fact, that he's awesome." - Seb
"Life is mostly froth and bubble, but two things stand in stone,
Kindness in another's trouble, courage in your own"
("Ye Wearie Wayfarer" - by Adam Lindsay Gordon)