Alright, for now I want 2 cogs. The first one should do this: set all of the sectors' extra light settings to "0" and change the value of added lights (or dynamic lights) to "0" once a switch is pressed. When the switch is pressed again, the sectors' extra lights and the value of the added lights (dynamic lights) return to the original setting.
Now for the second cog. It should do this: Once a switch is pressed, change the flags on all of the sectors in the level (except for certain ones that can be specified in the placed cogs setting) to underwater. Again, once the switch is pressed again, the sectors' flags return to the previous settings.
I know these may be difficult, but I'd appreciate it if someone could whip these up. Thank-you.
*ALSO* This is for MP, so please make them local.
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The Editor of bad levels such as:
Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
[This message has been edited by Trige (edited July 31, 2004).]
Now for the second cog. It should do this: Once a switch is pressed, change the flags on all of the sectors in the level (except for certain ones that can be specified in the placed cogs setting) to underwater. Again, once the switch is pressed again, the sectors' flags return to the previous settings.
I know these may be difficult, but I'd appreciate it if someone could whip these up. Thank-you.
*ALSO* This is for MP, so please make them local.
------------------
The Editor of bad levels such as:
Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
[This message has been edited by Trige (edited July 31, 2004).]
Who made you God to say "I'll take your life from you"?