As you know, when you save the game with a seifer pov cog gun out and then reload, it crashes. I have made a very simple solution to it but it still works effectively. I was hoping someone could jazz it up for me.
First thing is if its possible to get the game to switch back to the origonal weapon you were using before you pressed the save.
Second if you try to use this in multiplayer then it just says Saving not avaliable in multiplayer.
Thanks.
------------------
~Nightfire Mod~
Code:
# Jedi Knight Cog Script
#
# save.COG
#
# Saves the game for the player if he/she is using the seifer cog.
#
#
# This Cog is Not supported by LucasArts Entertainment Co
symbols
message activated
thing player local
end
# ========================================================================================
code
activated:
SelectWeapon(player, 1);
sleep(1.0);
AutoSaveGame();
Print("Game Saved");
Print("Remember to select fists and save the game properly before exiting");
Return;
# ........................................................................................
end
First thing is if its possible to get the game to switch back to the origonal weapon you were using before you pressed the save.
Second if you try to use this in multiplayer then it just says Saving not avaliable in multiplayer.
Thanks.
------------------
~Nightfire Mod~
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Rangi
]
- I thought Slaw had managed a fix (or if not a "fix" then at least a "work-around") for the Seifer pov-cog...![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
- goes for all cog scripts, not just yours. Given half a chance and my boss being ill though and this may well be a different story...
), was put off to the last minute).