first off I am a complete idiot with cog. anyway I am using the one cog form the cog section that makes a ghost into a lightning bolt thingy and plays an ambient sound, and i was wondering if somebody could edit it to make it so that the ghost would stay where it is but rotate and spin on it's axisis, and if at all possible i need it before Spiral's cutoff date for the lab entries, August 26. well here is the cog...
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~vegiemaster~
Code:
# Jedi Knight Cog Script # # Energyribbon.COG # # standard Lighting script with customizable sound, pulserate and template (not recommended # changing template), lighting goes in the direction of thing (supports 1 thing). # # (c) 2000 Sven Solo # # Originaly created for one of my levels symbols message startup message pulse thing ghost0 flex pulserate=0.25 int dummy local template ribbon=+force_lightning sound energy=forcepersuas02.wav end # ======================================================================================== code startup: SetPulse(pulserate); return; Pulse: dummy=CreateThing(ribbon, ghost0); dummy=PlaySoundThing(energy, ghost0, 0.5, -1, -1, 0); # ........................................................................................ end
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~vegiemaster~
Naked Feet are Happy Feet
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