How might I go about writing a cog where a player on a team (there will only be 4 players, so each player can be on a different team) has a 'battery pack', that, as he walks, depletes. user0 messages (from weapons, etc.) also deplete his power based on extra values sent with them.
When the power runs out, it would play a sound at his thing and then dim only his screen and slow down his actor speed.
Also, a certain trigger should be able to pwoer him down with a different sound, spark generation, and a message.
I guess this would require client/server cogs? I'm pretty much clueless about MP coding, though, so any help/examples would be greatly appreciated.
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Life of Grismath
and
Rites of Xanthus
When the power runs out, it would play a sound at his thing and then dim only his screen and slow down his actor speed.
Also, a certain trigger should be able to pwoer him down with a different sound, spark generation, and a message.
I guess this would require client/server cogs? I'm pretty much clueless about MP coding, though, so any help/examples would be greatly appreciated.
------------------
Life of Grismath
and
Rites of Xanthus