It's as simple as that. Just have the cog loop back to the first Key after it's completed the last in sequence. Thanks!
This is the static archive of the Massassi Forums. The forums are
closed indefinitely. Thanks for all the memories!
You can also download
Super Old Archived Message Boards
from when Massassi first started.
"View" counts are as of the day the forums were archived, and will no longer increase.
symbols keyframe key0 keyframe key1 keyframe key2 thing kyle int i=0 local message startup end # ======================================================================================== code startup: sleep(1); while(1) { PlayKey(kyle, key0, 2, 0x2); Sleep(GetKeyLen(key0)); i = i + 1; if(i > 2) i = 0; } stop; end
+hologram none orient=(0/0/0) type=actor typeflags=0x100100 collide=0 move=physics thingflags=0x20000400 model3d=ky.3do
# DESC: a display hologram # BBOX: -.04 -.02 -.12 .04 .03 .06 hologramone +hologram size=.123778 movesize=.123778 model3d=ky.3DO collide=0 physflags=0x400000 puppet=ky.pup soundclass=ky.snd cog=kyle.cog +hologram none orient=(0/0/0) type=actor typeflags=0x100100 collide=0 move=physics thingflags=0x20000400 model3d=ky.3do
+hologram none orient=(0/0/0) type=actor typeflags=0x100100 collide=0 move=physics thingflags=0x20000400 size=.121817 movesize=.121817 model3d=ky.3do puppet=ky.pup soundclass=ky.snd