It's as simple as that. Just have the cog loop back to the first Key after it's completed the last in sequence. Thanks!
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keyframe key0
keyframe key1
keyframe key2
thing kyle
int i=0 local
message startup
end
# ========================================================================================
code
startup:
sleep(1);
while(1)
{
PlayKey(kyle, key0, 2, 0x2);
Sleep(GetKeyLen(key0));
i = i + 1;
if(i > 2) i = 0;
}
stop;
end
+hologram none orient=(0/0/0) type=actor typeflags=0x100100 collide=0 move=physics thingflags=0x20000400 model3d=ky.3do

# DESC: a display hologram # BBOX: -.04 -.02 -.12 .04 .03 .06 hologramone +hologram size=.123778 movesize=.123778 model3d=ky.3DO collide=0 physflags=0x400000 puppet=ky.pup soundclass=ky.snd cog=kyle.cog +hologram none orient=(0/0/0) type=actor typeflags=0x100100 collide=0 move=physics thingflags=0x20000400 model3d=ky.3do
![http://img.photobucket.com/albums/v52/RossD/cogwindow.jpg [http://img.photobucket.com/albums/v52/RossD/cogwindow.jpg]](http://img.photobucket.com/albums/v52/RossD/cogwindow.jpg)
![http://img.photobucket.com/albums/v52/RossD/itemeditor.jpg [http://img.photobucket.com/albums/v52/RossD/itemeditor.jpg]](http://img.photobucket.com/albums/v52/RossD/itemeditor.jpg)

+hologram none orient=(0/0/0) type=actor typeflags=0x100100 collide=0 move=physics thingflags=0x20000400 size=.121817 movesize=.121817 model3d=ky.3do puppet=ky.pup soundclass=ky.snd

