Hi.
I have 2 cogs, they work alright but there is need for improvement. The first is my force_pull.cog, which is replaced by push, it causes the enemys to be pushed back and drop thier weapon. There needs to be two impovments done here. The first thing is that when you push an enemy, and he drops his weapon, but he doesnt die from the push, and then you push him again he drops another weapon, and so on and so forth. Id like it if you could make it so he can only ever drop his weapon once. Nextly, I found out today that if you use it to push a dark jedi you can kill them in about 1-2 pushes. Id like it if you could make this cog unable to target dark jedi.
Next cog, the bacta cog, it was made for me by Darth Slaw, it makes it when you consume a bacta that the surface in the level get set to transluctent for 10 seconds, this cog works fine, however there is one bug, if a surface in the level is already flaged as transluctent then sometimes after the vision goes back that surface becomes solid and you cant see through it anymore. So for the solution, Id like it if when you use the bacta that any surface already set as transluctent doesnt get affected by the cog.
Thankyou, the cogs are attached in a zip file.
I have 2 cogs, they work alright but there is need for improvement. The first is my force_pull.cog, which is replaced by push, it causes the enemys to be pushed back and drop thier weapon. There needs to be two impovments done here. The first thing is that when you push an enemy, and he drops his weapon, but he doesnt die from the push, and then you push him again he drops another weapon, and so on and so forth. Id like it if you could make it so he can only ever drop his weapon once. Nextly, I found out today that if you use it to push a dark jedi you can kill them in about 1-2 pushes. Id like it if you could make this cog unable to target dark jedi.
Next cog, the bacta cog, it was made for me by Darth Slaw, it makes it when you consume a bacta that the surface in the level get set to transluctent for 10 seconds, this cog works fine, however there is one bug, if a surface in the level is already flaged as transluctent then sometimes after the vision goes back that surface becomes solid and you cant see through it anymore. So for the solution, Id like it if when you use the bacta that any surface already set as transluctent doesnt get affected by the cog.
Thankyou, the cogs are attached in a zip file.
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Rangi
Offer expires on 6/6/06. Valid one per customer, per day.
Rangi