I tried to make it so that you could press a button and the game would stop the player, freeze him/her, and then switch to a ghost thing in the level. Then, when the button is pressed again, it'd switch back.
I did a rather hack-job of using the force_jump.cog as a base, and I've no experience with creating custom powers and whatnot. What have I done incorrectly?
I did a rather hack-job of using the force_jump.cog as a base, and I've no experience with creating custom powers and whatnot. What have I done incorrectly?
Code:
# Jedi Knight Cog Script # # FORCE_JUMP.COG # # FORCEPOWER Script - Force Jump # Basic Power # Bin 21 # # This ability is controlled by the length of the key press. # # [YB] # # (C) 1997 LucasArts Entertainment Co. All Rights Reserved symbols thing player local thing cam1 message startup message activated message deactivated message cyccam end # ======================================================================================== code startup: player = GetLocalPlayerThing(); Return; # ........................................................................................ activated: Call cyccam; SetCameraFocus(0, cam1); StopThing(player); SetActorFlags(player, 0xa00000); Return; # ........................................................................................ deactivated: SetCameraFocus(0, player); ClearActorFlags(player, 0xa00000); Return; # ........................................................................................ cyccam: if((GetCurrentCamera() != 0)) { CycleCamera(); } return; # ........................................................................................ end
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken