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ForumsCog Forum → MoveSpeed for the player is what per second, JKUs?
MoveSpeed for the player is what per second, JKUs?
2004-09-29, 5:02 PM #1
JKSpecs list 2.0 as run, 1.0 as walk...but what does this mean? Does it mean 1.0 JKUs per second? That seems a little fast even for Jedi Knights hyper fast walk speed.

It would help if this was a useable velocity in actual units so I could use d = rt for some calculations.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2004-09-29, 9:12 PM #2
Good question.

If no one replies with a definitive answer, I will try to find out (via testing) this weekend.

:)
2004-09-30, 5:49 AM #3
I seriously doubt the number is any kind of "X-per-second"... Its more likely a multiplyer for an internal clock.

Heres a way to test it: Set up a sector in the middle of a large room, 1 JKU across. Then write a cog that is attached to the 2 ajoins on opposite sides of the sector, and react to Crossed. When the player crosses the first ajoin, start a pulse at 0.1 secs. When he crosses the second, stop it, and print out the result. Compare the results of the default run and walk speeds, and you mya find your answer.
And when the moment is right, I'm gonna fly a kite.
2004-09-30, 6:32 AM #4
Perhaps its related to mass...
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2004-09-30, 3:43 PM #5
For kyle, here are my results.

1 second at walk speed = 0.651038 jku
1 second at run speed = 1.430065 jku

So what units are these cog verb values in? I haven't the foggiest... but these can be your conversion ratios.
May the mass times acceleration be with you.
2004-09-30, 8:19 PM #6
Get some other numbers. For movespeed .5, 3, 4, 5. Maybe we can figure out some relation, lol. Reason I find that interesting is you'd expect the run speed to be about double the JKU's of the walk speed, but that doesn't seem to fit.
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2004-10-01, 3:19 PM #7
Actually, the run speed is about double thje walk speed.

Round it to one decimal and see what I mean -- 0.7 = 1/2 of 1.4

Not exact, but pretty close. If you multiply the true walk speed by 2, it's only off by 0.13 jku.

In a little bit, I'll gather more data.

btw, both trials started at full walk/run velocity -- there was no acceleration during the timing.
May the mass times acceleration be with you.
2004-10-01, 5:42 PM #8
More speed stats.

Code:
Time	Distance	Rate
(s)	(jku)		(jku/s)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trial: Run
1.0	1.414130	1.414130
2.0	2.843298	1.421649
3.0 	4.176627	1.392209
4.0	5.500626	1.375156
5.0	6.796626	1.359325
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trial: Walk
1.0	0.645850	0.645850
2.0	1.343116	0.671558
3.0	2.017114	0.672371
4.0	2.645114	0.661278
5.0	3.350447	0.670089
May the mass times acceleration be with you.

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