Hi!
There is this COG where you can add a second layer of texture, and it doesn't seem to work.
When I press the 7-15th spaces, the game crashes. The others below that doesn't seem to work at all... I might have missed the answere, and for some strainge reason, I have gotten terribly tired. I require your assistance, please!
/Edward
There is this COG where you can add a second layer of texture, and it doesn't seem to work.
Code:
# Environment
# 5 of the space is left, the other 5 are right.
#
# By Edward
symbols
message activated
surface leftwallon
surface rightwallon
surface flooron
surface spaces0
surface spaces1
surface spaces2
surface spaces3
surface spaces4
surface spaces5
surface spaces6
surface spaces7
surface spaces8
surface spaces9
surface spaces10
surface spaces11
surface spaces12
surface spaces13
surface spaces14
surface spaces15
surface space0
surface space1
surface space2
surface space3
surface space4
surface space5
surface space6
surface space7
surface space8
surface space9
surface space10
surface space11
surface space12
surface space13
surface space14
surface space15
surface space16
surface space17
surface space18
surface space19
surface space20
surface space21
surface space22
surface space23
surface space24
surface space25
material spacem0
material spacem1
material spacem2
material spacem3
material spacem4
material spacem5
int i local
int j local
end
#
code
activated:
for(j=0; j<=5; j=j+1)
{
if(GetSenderRef()==spaces0[j])
{
for(i=0; i<=5; i=i+1) SetWallCel(spaces0[j],0);
SetWallCel(spaces0,1);
for(i=0; i<5; i=i+1)
SetSurfaceMat(space0,spacem0[j]);
}
}
for(j=6; j<=10; j=j+1)
{
if(GetSenderRef()==spaces0[j])
{
for(i=6; i<=10; i=i+1) SetWallCel(spaces0[j],0);
SetWallCel(spaces0,1);
for(i=5; i<10; i=i+1)
SetSurfaceMat(space0,spacem0[j]);
}
}
for(j=11; j<=15; j=j+1)
{
if(GetSenderRef()==spaces0[j])
{
for(i=11; i<=15; i=i+1) SetWallCel(spaces0[j],0);
SetWallCel(spaces0,1);
for(i=10; i<26; i=i+1)
SetSurfaceMat(space0,spacem0[j]);
}
}
if(GetSenderRef()==leftwallon)
{
if(GetFaceGeoMode(space0)==4)
{
SetWallCel(leftwallon,0);
for(i=0; i<5; i=i+1)
SetFaceGeoMode(space0, 0);
}
else
{
SetWallCel(leftwallon,1);
for(i=0; i<5; i=i+1)
SetFaceGeoMode(space0, 4);
}
}
else if(GetSenderRef()==rightwallon)
{
if(GetFaceGeoMode(space5)==4)
{
SetWallCel(rightwallon,0);
for(i=5; i<10; i=i+1)
SetFaceGeoMode(space0, 0);
}
else
{
SetWallCel(rightwallon,1);
for(i=5; i<10; i=i+1)
SetFaceGeoMode(space0, 4);
}
}
else if(GetSenderRef()==flooron)
{
if(GetFaceGeoMode(space10)==4)
{
SetWallCel(flooron,0);
for(i=10; i<26; i=i+1)
SetFaceGeoMode(space0, 0);
}
else
{
SetWallCel(flooron,1);
for(i=10; i<26; i=i+1)
SetFaceGeoMode(space0, 4);
}
}
return;
end
When I press the 7-15th spaces, the game crashes. The others below that doesn't seem to work at all... I might have missed the answere, and for some strainge reason, I have gotten terribly tired. I require your assistance, please!
/Edward
