DataMaster says:
"And because the capture cog captures individual things, it is usually used to handle specific things that have a special role in the game. A capture cog can capture as many things as needed. "
I would like to be able to handle all walkable architecture things messages in one cog. Can this be done with a single cog, using an array of things for instance?
Also, is there a maximum array size in cog? I've only gone up to 70-80...and I probably never even used half of that.
"And because the capture cog captures individual things, it is usually used to handle specific things that have a special role in the game. A capture cog can capture as many things as needed. "
I would like to be able to handle all walkable architecture things messages in one cog. Can this be done with a single cog, using an array of things for instance?
Also, is there a maximum array size in cog? I've only gone up to 70-80...and I probably never even used half of that.
-El Scorcho
"Its dodgeball time!" -Stormy Waters
"Its dodgeball time!" -Stormy Waters