I've got a cutscene cog in mind. Here's how I'd like it set up, if some one would be obliging (I wish I knew cog):
The movie starts; the camera is in a fixed postion designated by a ghost. The camera is facing a texture on a wall (like a movie's main title). I would like the texture to switch between four different *.mats every five seconds and for the lighting to dim and then brighten between the transitions, so that the audience can't actually see the texture change from one mat to another. Also, a 21 second wav of music is playing in the background (timed so it will end when the 4 mats have finished displaying.) [Note: for changing the mat, adjusting the lighting, etc, you'll need to give me complete access to adjusting the times by adding the variables so that they appear in the F7 cog window. Everything, including music.]
After the final mat has been shown for 5 seconds, the camera then zooms forward (please give me the option to adjust it's speed) to its second frame and upon reaching that frame teleports to it's third frame and continues moving forward at that point at the same speed. At the smae time, this also triggers a 2nd .wav to start playing.
Now, please give me the option to go through two more wavs (they're very short) as well as the ability to set the ammount of time after startup to play each respective sound. Now meanwhile, the camera reaches it's fourth frame, and at this point starts to angle down (while still moving forward, through the camera slows down a bit), then shortly after its 5th, then 6th, and at 7th the camera has turned 90 degrees and is facing down. When the camera is facing completely down, and has completed its 7th frame, another sound file plays, and the camera shoots downward very fast (need I mention again, I'd like complete control over the time increment, etc. )
As soon as the camera reaches its 8th frame. The camera is teleported to frame 9 and the camera is now facing straight ahead again now (ie 0 pch) and everything is pitch black. As soon as the camera reaches these coordinates, the 6th wav plays. Half a second later, wav's 7 + 8 are played simultaneously, and then another half a second later just one wav is played.
After one more second (maybe 1.5 secs) have passed, the 10th and final .wav plays. At that exact smae instant, the light in the room where the camera is now stationed brightens. After another 3 or 4 seconds or so, the camera fades for the last time, and the cutscene ends.
I guess I got a little bit carried away. Sorry if this sounds like a lot, I just wanted to be really specific. Anyway, if someone could help, this could turn out to be pretty cool. The whole movie will be a bit less than a minute, but I'm going for some impact.
P.S. I will reveal what the movie is about in all due time, but not now. Give, and you shall soon receive.
The movie starts; the camera is in a fixed postion designated by a ghost. The camera is facing a texture on a wall (like a movie's main title). I would like the texture to switch between four different *.mats every five seconds and for the lighting to dim and then brighten between the transitions, so that the audience can't actually see the texture change from one mat to another. Also, a 21 second wav of music is playing in the background (timed so it will end when the 4 mats have finished displaying.) [Note: for changing the mat, adjusting the lighting, etc, you'll need to give me complete access to adjusting the times by adding the variables so that they appear in the F7 cog window. Everything, including music.]
After the final mat has been shown for 5 seconds, the camera then zooms forward (please give me the option to adjust it's speed) to its second frame and upon reaching that frame teleports to it's third frame and continues moving forward at that point at the same speed. At the smae time, this also triggers a 2nd .wav to start playing.
Now, please give me the option to go through two more wavs (they're very short) as well as the ability to set the ammount of time after startup to play each respective sound. Now meanwhile, the camera reaches it's fourth frame, and at this point starts to angle down (while still moving forward, through the camera slows down a bit), then shortly after its 5th, then 6th, and at 7th the camera has turned 90 degrees and is facing down. When the camera is facing completely down, and has completed its 7th frame, another sound file plays, and the camera shoots downward very fast (need I mention again, I'd like complete control over the time increment, etc. )
As soon as the camera reaches its 8th frame. The camera is teleported to frame 9 and the camera is now facing straight ahead again now (ie 0 pch) and everything is pitch black. As soon as the camera reaches these coordinates, the 6th wav plays. Half a second later, wav's 7 + 8 are played simultaneously, and then another half a second later just one wav is played.
After one more second (maybe 1.5 secs) have passed, the 10th and final .wav plays. At that exact smae instant, the light in the room where the camera is now stationed brightens. After another 3 or 4 seconds or so, the camera fades for the last time, and the cutscene ends.
I guess I got a little bit carried away. Sorry if this sounds like a lot, I just wanted to be really specific. Anyway, if someone could help, this could turn out to be pretty cool. The whole movie will be a bit less than a minute, but I'm going for some impact.
P.S. I will reveal what the movie is about in all due time, but not now. Give, and you shall soon receive.