Grismath here again, with a concept that I have yet to test.
I'm thinking of making a side-scrolling Ice Climbers-esque challenge sequence in Life of Grismath 03, where Grismath must scale a cliff while the tide is rising. If Grismath leaves the view of the first person camera that is going upward, then, he dies.
How might I go about accomplishing this? A quck pulse that checks to see if the plaer has LOS on... himself? IS there any way to do this that organically, with a camera moving upward between several frames going increasingly more quickly?
I'm thinking of making a side-scrolling Ice Climbers-esque challenge sequence in Life of Grismath 03, where Grismath must scale a cliff while the tide is rising. If Grismath leaves the view of the first person camera that is going upward, then, he dies.
How might I go about accomplishing this? A quck pulse that checks to see if the plaer has LOS on... himself? IS there any way to do this that organically, with a camera moving upward between several frames going increasingly more quickly?