...There might have already been something posted on this, but I cannot seem to find any tutorials on it. I know that Cogs can make use of separate, global level variables, but I was also wondering how it could be applied to weapons, to give them a clip that had to be reloaded after x# of shots. Also, is it possible to add anything to the HUD, so that the player would actually have a running display of how much was left in the clip? Of course, this could also be used for other things, such as an actualy display of cash on hand (relying on messages from transactions was an annoying part of LoaM).
Wake up, George Lucas... The Matrix has you...