What combinations of verbs would lag a victim down?
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RandPos = VectorScale(RandVec(), 5); SetThingFlags(player, 0x10); //make player invisible SetThingCollideSize(player, 0); //make them unhittable do to "lag" CreateThingAtPos(LoadTemplate("+Walkplayer"), GetThingSector(player), VectorCross(RandPos, GetThingPos(player)), GetThingLVec(player));