Anyway, I was thinking of a way to have JK output something to a file. I then thought to myself "Aha self! AutoSaveGame(); writes a file to the HD!" So I figured, ok, AutoSaveGame(); would save bin numbers and all that stuff that we want and extra spiffy stuff like player position and whatnot. However, AutoSaveGame(); does not work in MP, however, maybe using debug flags or some combination of the sort, will allow you to use AutoSaveGame(); in MP. (no time for me to T&E right now)
The autosaves are greek in EditPad, so I must assume that the file actually contains bin numbers inside the bits and bytes of the file itself. The values are there, just not listed as text strings. (to preven cheating I suspect) Anyone besides myself experianced in hex editing?
Well, here's hopin AutoSaveGame(); at least works in MP.
The autosaves are greek in EditPad, so I must assume that the file actually contains bin numbers inside the bits and bytes of the file itself. The values are there, just not listed as text strings. (to preven cheating I suspect) Anyone besides myself experianced in hex editing?
Well, here's hopin AutoSaveGame(); at least works in MP.
-Hell Raiser