Ok, here's the sitch: I'm trying to help Spiral with his new project. He needs a cog to allow a player to use a camera system. So far so good, except the player can still spin while looking through the camera, so he can move his aimpoint off the surface that activates the cog.
I've tried setActorFlags(), but the two flags I've tried either allow the player to spin, or don't allow him to even activate the surface.
So my next idea was to run a pulse to set the player's look vector to always be looking at the surface that is used to activate the cog. But I cannot figure out how to get a vector that points from one thing to another. Is it possible?
Please help. Our progress hinges on your help.
I've tried setActorFlags(), but the two flags I've tried either allow the player to spin, or don't allow him to even activate the surface.
So my next idea was to run a pulse to set the player's look vector to always be looking at the surface that is used to activate the cog. But I cannot figure out how to get a vector that points from one thing to another. Is it possible?
Please help. Our progress hinges on your help.
KOP_blujay
Just dancin'...and singin'...in the Force.
Just dancin'...and singin'...in the Force.