*BAM!*
It's not gobbed because I'm lazy like that and it's not a final release. :p Anyway, run it like a mod, and what this'll do when you hotkey the new button, is bring up a sample menu with "buttons" that you can click. Only Button1 and the close button work, but it's very easy to add in more buttons. Submenu's will have to be something I work on later, unless somebody wants to beat me to it. :p
Looking back, there's tons of different ways to implament this kinda system, so I went with the simplest way I could think of. An ugly mat, some sprites, and my own X/Y "plane" for the mouse cursor.
Read the readme for further info. All the spiffy coding information is located throughout the comments in the cog.
[A reply is not the same thing as a new thread, so this isn't a double post :p ]
It's not gobbed because I'm lazy like that and it's not a final release. :p Anyway, run it like a mod, and what this'll do when you hotkey the new button, is bring up a sample menu with "buttons" that you can click. Only Button1 and the close button work, but it's very easy to add in more buttons. Submenu's will have to be something I work on later, unless somebody wants to beat me to it. :p
Looking back, there's tons of different ways to implament this kinda system, so I went with the simplest way I could think of. An ugly mat, some sprites, and my own X/Y "plane" for the mouse cursor.
Read the readme for further info. All the spiffy coding information is located throughout the comments in the cog.
[A reply is not the same thing as a new thread, so this isn't a double post :p ]
-Hell Raiser